If you’re in a fight and it doesn’t look so good, there’s a chance that one of these allies you helped in the past will show up and take on your enemies with you.Įach of the multiple characters you take on has its playstyles and skillsets, a blessing. Once you’ve done someone a big enough favor, they’ll be glad to come to your aid when you need it. Weird West is willing to amply reward the player for going out of their way to save people. This information can range from someone thanking you to the world reacting to a town you saved. However, there’s more to be explored as you find news articles, books, etc. If you’re paying passing attention, you can get the intentions. ![]() The lore feels deep and rich, but not in a way that overwhelms the player the second the intro starts. You never know what gear someone has left behind. Weird West rewards the player who takes the time to search the map after every encounter, even the random ones. While some of the locations get reused once or twice, there’s still a lot for players to explore in each place. The map in the game has all kinds of areas that the player can explore, from deep caves and mines to cities filled with NPCs. If you’re into darker themes and weird twists on classic tropes, Weird West has a lot to offer. Something about the muted colors, music, and character design all pair together nicely to create a dismal feeling, but in a good way. The atmosphere in the game is probably one of the most rewarding parts of the game. As a result, players will have to form up their posse and prepare the best gear to survive in Weird West. That doesn’t mean it’ll be easy, though, as you’re likely to face severe resistance from the various groups that roam the lands. Weird West takes a look at the tales of the old West and adds a supernatural flair to it, introducing enemies like Sirens and Pig Men.Įach choice you make in the Weird West has an impact, with even main story characters susceptible to your trigger finger. Many outlaws and cowboys roamed the land, working to survive on the harsh terrain. For that reason, if you're after the trophy it might be safest to do it.Americans, and even some abroad, have become enamored with the tales of the Wild West of the mid to late 1800s. However, there seems to be some discussion about it being required to finish this 'mission' and claim the achievement or trophy. The slapping contest doesn't really seem directly related to the box, apart from involving the Heathen. Once you've won the contest you should then encounter the Heathen once more, where she'll finally ask for the box back.When you trigger another meeting with the Heathen as Constance (which should happen as you travel around) you'll be challenged to another slapping match which, if you equip the Open Palm amulet, you should be able to win this time.Explore here and you should be able to find the Amulet of the Open Palm. ![]() Once you're playing as Constance the Oneirist you should come across an area called the Authority's Quarters in Somnolence.You can't actually win this but do it anyway. ![]() ![]()
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